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Fallout 4 geck released
Fallout 4 geck released







fallout 4 geck released

"Go where you want." You have three options with a map: Finite with boundaries, finite with wrap-around topology, or infinite. "You can walk all the way to the top of that mountain." Not a lie. "These NPCs are not scripted." What's the expectation here? That they're sentient? They're scripted in the sense that there are some pre-defined scenes which play out on a script, but the overwhelming majority of their interaction is dynamically generated based on the current circumstances.

fallout 4 geck released

"All of this just works." As I said above, this is a nonsensical statement in the world of software development, but I gather the intended meaning was from a development standpoint, rather than user experience - as in "We didn't have to work nearly as hard to get objects, environments, and NPCs to interact with each other in the ways we wanted them to."

fallout 4 geck released

There's no reasonable way for the public to distinguish between whether they were hand-crafted or procedurally generated, though.

fallout 4 geck released

While they can get a little same-y after a while, they do have recognizeable variation between them. Between those categories, Skyrim has a total of 202 such locations. "The game has over 200 dungeons, all hand-crafted." Not sure which game is being referenced here, but Skyrim is pictured: Skyrim doesn't use the term "dungeon" as a proper name for anything, but the label could reasonably apply to caves, forts, ruins, mines, and dragon lairs. "This is an enormous, dynamic world." Well, isn't it? Dynamic (non-scripted) changes can and do happen on a regular basis, and the map is comparatively large by most standards. The "It just works" statement aside (which was a silly thing to say from a software development standpoint, regardless of the quality or stability of the product), that's a pretty cavalier definition of "lies."









Fallout 4 geck released